--- **AceAddon-3.0** provides a template for creating addon objects.
-- It'll provide you with a set of callback functions that allow you to simplify the loading
-- process of your addon.\\
-- Callbacks provided are:\\
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
-- * **OnDisable**, which is only called when your addon is manually being disabled.
-- @usage
-- -- A small (but complete) addon, that doesn't do anything,
-- -- but shows usage of the callbacks.
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--
-- function MyAddon:OnInitialize()
-- -- do init tasks here, like loading the Saved Variables,
-- -- or setting up slash commands.
-- end
--
-- function MyAddon:OnEnable()
-- -- Do more initialization here, that really enables the use of your addon.
-- -- Register Events, Hook functions, Create Frames, Get information from
-- -- the game that wasn't available in OnInitialize
-- end
--
-- function MyAddon:OnDisable()
-- -- Unhook, Unregister Events, Hide frames that you created.
-- -- You would probably only use an OnDisable if you want to
-- -- build a "standby" mode, or be able to toggle modules on/off.
-- end
-- @class file
-- @name AceAddon-3.0.lua
-- @release $Id$
local MAJOR , MINOR = " AceAddon-3.0 " , 13
local AceAddon , oldminor = LibStub : NewLibrary ( MAJOR , MINOR )
if not AceAddon then return end -- No Upgrade needed.
AceAddon.frame = AceAddon.frame or CreateFrame ( " Frame " , " AceAddon30Frame " ) -- Our very own frame
AceAddon.addons = AceAddon.addons or { } -- addons in general
AceAddon.statuses = AceAddon.statuses or { } -- statuses of addon.
AceAddon.initializequeue = AceAddon.initializequeue or { } -- addons that are new and not initialized
AceAddon.enablequeue = AceAddon.enablequeue or { } -- addons that are initialized and waiting to be enabled
AceAddon.embeds = AceAddon.embeds or setmetatable ( { } , { __index = function ( tbl , key ) tbl [ key ] = { } return tbl [ key ] end } ) -- contains a list of libraries embedded in an addon
-- Lua APIs
local tinsert , tconcat , tremove = table.insert , table.concat , table.remove
local fmt , tostring = string.format , tostring
local select , pairs , next , type , unpack = select , pairs , next , type , unpack
local loadstring , assert , error = loadstring , assert , error
local setmetatable , getmetatable , rawset , rawget = setmetatable , getmetatable , rawset , rawget
--[[
xpcall safecall implementation
] ]
local xpcall = xpcall
local function errorhandler ( err )
return geterrorhandler ( ) ( err )
end
local function safecall ( func , ... )
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type ( func ) == " function " then
return xpcall ( func , errorhandler , ... )
end
end
-- local functions that will be implemented further down
local Enable , Disable , EnableModule , DisableModule , Embed , NewModule , GetModule , GetName , SetDefaultModuleState , SetDefaultModuleLibraries , SetEnabledState , SetDefaultModulePrototype
-- used in the addon metatable
local function addontostring ( self ) return self.name end
-- Check if the addon is queued for initialization
local function queuedForInitialization ( addon )
for i = 1 , # AceAddon.initializequeue do
if AceAddon.initializequeue [ i ] == addon then
return true
end
end
return false
end
--- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks.
-- The final addon object, with all libraries embeded, will be returned.
-- @paramsig [object ,]name[, lib, ...]
-- @param object Table to use as a base for the addon (optional)
-- @param name Name of the addon object to create
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a simple addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
--
-- -- Create a Addon object based on the table of a frame
-- local MyFrame = CreateFrame("Frame")
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
function AceAddon : NewAddon ( objectorname , ... )
local object , name
local i = 1
if type ( objectorname ) == " table " then
object = objectorname
name = ...
i = 2
else
name = objectorname
end
if type ( name ) ~= " string " then
error ( ( " Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'. " ) : format ( type ( name ) ) , 2 )
end
if self.addons [ name ] then
error ( ( " Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists. " ) : format ( name ) , 2 )
end
object = object or { }
object.name = name
local addonmeta = { }
local oldmeta = getmetatable ( object )
if oldmeta then
for k , v in pairs ( oldmeta ) do addonmeta [ k ] = v end
end
addonmeta.__tostring = addontostring
setmetatable ( object , addonmeta )
self.addons [ name ] = object
object.modules = { }
object.orderedModules = { }
object.defaultModuleLibraries = { }
Embed ( object ) -- embed NewModule, GetModule methods
self : EmbedLibraries ( object , select ( i , ... ) )
-- add to queue of addons to be initialized upon ADDON_LOADED
tinsert ( self.initializequeue , object )
return object
end
--- Get the addon object by its name from the internal AceAddon registry.
-- Throws an error if the addon object cannot be found (except if silent is set).
-- @param name unique name of the addon object
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
function AceAddon : GetAddon ( name , silent )
if not silent and not self.addons [ name ] then
error ( ( " Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'. " ) : format ( tostring ( name ) ) , 2 )
end
return self.addons [ name ]
end
-- - Embed a list of libraries into the specified addon.
-- This function will try to embed all of the listed libraries into the addon
-- and error if a single one fails.
--
-- **Note:** This function is for internal use by :NewAddon/:NewModule
-- @paramsig addon, [lib, ...]
-- @param addon addon object to embed the libs in
-- @param lib List of libraries to embed into the addon
function AceAddon : EmbedLibraries ( addon , ... )
for i = 1 , select ( " # " , ... ) do
local libname = select ( i , ... )
self : EmbedLibrary ( addon , libname , false , 4 )
end
end
-- - Embed a library into the addon object.
-- This function will check if the specified library is registered with LibStub
-- and if it has a :Embed function to call. It'll error if any of those conditions
-- fails.
--
-- **Note:** This function is for internal use by :EmbedLibraries
-- @paramsig addon, libname[, silent[, offset]]
-- @param addon addon object to embed the library in
-- @param libname name of the library to embed
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
function AceAddon : EmbedLibrary ( addon , libname , silent , offset )
local lib = LibStub : GetLibrary ( libname , true )
if not lib and not silent then
error ( ( " Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q. " ) : format ( tostring ( libname ) ) , offset or 2 )
elseif lib and type ( lib.Embed ) == " function " then
lib : Embed ( addon )
tinsert ( self.embeds [ addon ] , libname )
return true
elseif lib then
error ( ( " Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable " ) : format ( libname ) , offset or 2 )
end
end
--- Return the specified module from an addon object.
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @name //addon//:GetModule
-- @paramsig name[, silent]
-- @param name unique name of the module
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- -- Get the Module
-- MyModule = MyAddon:GetModule("MyModule")
function GetModule ( self , name , silent )
if not self.modules [ name ] and not silent then
error ( ( " Usage: GetModule(name, silent): 'name' - Cannot find module '%s'. " ) : format ( tostring ( name ) ) , 2 )
end
return self.modules [ name ]
end
local function IsModuleTrue ( self ) return true end
--- Create a new module for the addon.
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
-- an addon object.
-- @name //addon//:NewModule
-- @paramsig name[, prototype|lib[, lib, ...]]
-- @param name unique name of the module
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a module with some embeded libraries
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
--
-- -- Create a module with a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
function NewModule ( self , name , prototype , ... )
if type ( name ) ~= " string " then error ( ( " Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'. " ) : format ( type ( name ) ) , 2 ) end
if type ( prototype ) ~= " string " and type ( prototype ) ~= " table " and type ( prototype ) ~= " nil " then error ( ( " Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'. " ) : format ( type ( prototype ) ) , 2 ) end
if self.modules [ name ] then error ( ( " Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists. " ) : format ( name ) , 2 ) end
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon : NewAddon ( fmt ( " %s_%s " , self.name or tostring ( self ) , name ) )
module.IsModule = IsModuleTrue
module : SetEnabledState ( self.defaultModuleState )
module.moduleName = name
if type ( prototype ) == " string " then
AceAddon : EmbedLibraries ( module , prototype , ... )
else
AceAddon : EmbedLibraries ( module , ... )
end
AceAddon : EmbedLibraries ( module , unpack ( self.defaultModuleLibraries ) )
if not prototype or type ( prototype ) == " string " then
prototype = self.defaultModulePrototype or nil
end
if type ( prototype ) == " table " then
local mt = getmetatable ( module )
mt.__index = prototype
setmetatable ( module , mt ) -- More of a Base class type feel.
end
safecall ( self.OnModuleCreated , self , module ) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules [ name ] = module
tinsert ( self.orderedModules , module )
return module
end
--- Returns the real name of the addon or module, without any prefix.
-- @name //addon//:GetName
-- @paramsig
-- @usage
-- print(MyAddon:GetName())
-- -- prints "MyAddon"
function GetName ( self )
return self.moduleName or self.name
end
--- Enables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
-- and enabling all modules of the addon (unless explicitly disabled).\\
-- :Enable() also sets the internal `enableState` variable to true
-- @name //addon//:Enable
-- @paramsig
-- @usage
-- -- Enable MyModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
function Enable ( self )
self : SetEnabledState ( true )
-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
-- it'll be enabled after the init process
if not queuedForInitialization ( self ) then
return AceAddon : EnableAddon ( self )
end
end
--- Disables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
-- and disabling all modules of the addon.\\
-- :Disable() also sets the internal `enableState` variable to false
-- @name //addon//:Disable
-- @paramsig
-- @usage
-- -- Disable MyAddon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:Disable()
function Disable ( self )
self : SetEnabledState ( false )
return AceAddon : DisableAddon ( self )
end
--- Enables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule
-- @paramsig name
-- @usage
-- -- Enable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
--
-- -- Enable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:EnableModule("MyModule")
function EnableModule ( self , name )
local module = self : GetModule ( name )
return module : Enable ( )
end
--- Disables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule
-- @paramsig name
-- @usage
-- -- Disable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Disable()
--
-- -- Disable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:DisableModule("MyModule")
function DisableModule ( self , name )
local module = self : GetModule ( name )
return module : Disable ( )
end
--- Set the default libraries to be mixed into all modules created by this object.
-- Note that you can only change the default module libraries before any module is created.
-- @name //addon//:SetDefaultModuleLibraries
-- @paramsig lib[, lib, ...]
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
-- -- Create a module
-- MyModule = MyAddon:NewModule("MyModule")
function SetDefaultModuleLibraries ( self , ... )
if next ( self.modules ) then
error ( " Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered. " , 2 )
end
self.defaultModuleLibraries = { ... }
end
--- Set the default state in which new modules are being created.
-- Note that you can only change the default state before any module is created.
-- @name //addon//:SetDefaultModuleState
-- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Set the default state to "disabled"
-- MyAddon:SetDefaultModuleState(false)
-- -- Create a module and explicilty enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
function SetDefaultModuleState ( self , state )
if next ( self.modules ) then
error ( " Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered. " , 2 )
end
self.defaultModuleState = state
end
--- Set the default prototype to use for new modules on creation.
-- Note that you can only change the default prototype before any module is created.
-- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype
-- @param prototype Default prototype for the new modules (table)
-- @usage
-- -- Define a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- -- Set the default prototype
-- MyAddon:SetDefaultModulePrototype(prototype)
-- -- Create a module and explicitly Enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
-- -- should print "OnEnable called!" now
-- @see NewModule
function SetDefaultModulePrototype ( self , prototype )
if next ( self.modules ) then
error ( " Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered. " , 2 )
end
if type ( prototype ) ~= " table " then
error ( ( " Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'. " ) : format ( type ( prototype ) ) , 2 )
end
self.defaultModulePrototype = prototype
end
--- Set the state of an addon or module
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
-- @name //addon//:SetEnabledState
-- @paramsig state
-- @param state the state of an addon or module (enabled=true, disabled=false)
function SetEnabledState ( self , state )
self.enabledState = state
end
--- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules
-- @paramsig
-- @usage
-- -- Enable all modules
-- for name, module in MyAddon:IterateModules() do
-- module:Enable()
-- end
local function IterateModules ( self ) return pairs ( self.modules ) end
-- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds
-- @paramsig
local function IterateEmbeds ( self ) return pairs ( AceAddon.embeds [ self ] ) end
--- Query the enabledState of an addon.
-- @name //addon//:IsEnabled
-- @paramsig
-- @usage
-- if MyAddon:IsEnabled() then
-- MyAddon:Disable()
-- end
local function IsEnabled ( self ) return self.enabledState end
local mixins = {
NewModule = NewModule ,
GetModule = GetModule ,
Enable = Enable ,
Disable = Disable ,
EnableModule = EnableModule ,
DisableModule = DisableModule ,
IsEnabled = IsEnabled ,
SetDefaultModuleLibraries = SetDefaultModuleLibraries ,
SetDefaultModuleState = SetDefaultModuleState ,
SetDefaultModulePrototype = SetDefaultModulePrototype ,
SetEnabledState = SetEnabledState ,
IterateModules = IterateModules ,
IterateEmbeds = IterateEmbeds ,
GetName = GetName ,
}
local function IsModule ( self ) return false end
local pmixins = {
defaultModuleState = true ,
enabledState = true ,
IsModule = IsModule ,
}
-- Embed( target )
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed ( target , skipPMixins )
for k , v in pairs ( mixins ) do
target [ k ] = v
end
if not skipPMixins then
for k , v in pairs ( pmixins ) do
target [ k ] = target [ k ] or v
end
end
end
-- - Initialize the addon after creation.
-- This function is only used internally during the ADDON_LOADED event
-- It will call the **OnInitialize** function on the addon object (if present),
-- and the **OnEmbedInitialize** function on all embeded libraries.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- @param addon addon object to intialize
function AceAddon : InitializeAddon ( addon )
safecall ( addon.OnInitialize , addon )
local embeds = self.embeds [ addon ]
for i = 1 , # embeds do
local lib = LibStub : GetLibrary ( embeds [ i ] , true )
if lib then safecall ( lib.OnEmbedInitialize , lib , addon ) end
end
-- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_
end
-- - Enable the addon after creation.
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
-- It will call the **OnEnable** function on the addon object (if present),
-- and the **OnEmbedEnable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Enable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon : EnableAddon ( addon )
if type ( addon ) == " string " then addon = AceAddon : GetAddon ( addon ) end
if self.statuses [ addon.name ] or not addon.enabledState then return false end
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses [ addon.name ] = true
safecall ( addon.OnEnable , addon )
-- make sure we're still enabled before continueing
if self.statuses [ addon.name ] then
local embeds = self.embeds [ addon ]
for i = 1 , # embeds do
local lib = LibStub : GetLibrary ( embeds [ i ] , true )
if lib then safecall ( lib.OnEmbedEnable , lib , addon ) end
end
-- enable possible modules.
local modules = addon.orderedModules
for i = 1 , # modules do
self : EnableAddon ( modules [ i ] )
end
end
return self.statuses [ addon.name ] -- return true if we're disabled
end
-- - Disable the addon
-- Note: This function is only used internally.
-- It will call the **OnDisable** function on the addon object (if present),
-- and the **OnEmbedDisable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Disable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon : DisableAddon ( addon )
if type ( addon ) == " string " then addon = AceAddon : GetAddon ( addon ) end
if not self.statuses [ addon.name ] then return false end
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses [ addon.name ] = false
safecall ( addon.OnDisable , addon )
-- make sure we're still disabling...
if not self.statuses [ addon.name ] then
local embeds = self.embeds [ addon ]
for i = 1 , # embeds do
local lib = LibStub : GetLibrary ( embeds [ i ] , true )
if lib then safecall ( lib.OnEmbedDisable , lib , addon ) end
end
-- disable possible modules.
local modules = addon.orderedModules
for i = 1 , # modules do
self : DisableAddon ( modules [ i ] )
end
end
return not self.statuses [ addon.name ] -- return true if we're disabled
end
--- Get an iterator over all registered addons.
-- @usage
-- -- Print a list of all installed AceAddon's
-- for name, addon in AceAddon:IterateAddons() do
-- print("Addon: " .. name)
-- end
function AceAddon : IterateAddons ( ) return pairs ( self.addons ) end
--- Get an iterator over the internal status registry.
-- @usage
-- -- Print a list of all enabled addons
-- for name, status in AceAddon:IterateAddonStatus() do
-- if status then
-- print("EnabledAddon: " .. name)
-- end
-- end
function AceAddon : IterateAddonStatus ( ) return pairs ( self.statuses ) end
-- Following Iterators are deprecated, and their addon specific versions should be used
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
function AceAddon : IterateEmbedsOnAddon ( addon ) return pairs ( self.embeds [ addon ] ) end
function AceAddon : IterateModulesOfAddon ( addon ) return pairs ( addon.modules ) end
-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
local BlizzardEarlyLoadAddons = {
Blizzard_DebugTools = true ,
Blizzard_TimeManager = true ,
Blizzard_BattlefieldMap = true ,
Blizzard_MapCanvas = true ,
Blizzard_SharedMapDataProviders = true ,
Blizzard_CombatLog = true ,
}
-- Event Handling
local function onEvent ( this , event , arg1 )
-- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
if ( event == " ADDON_LOADED " and ( arg1 == nil or not BlizzardEarlyLoadAddons [ arg1 ] ) ) or event == " PLAYER_LOGIN " then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while ( # AceAddon.initializequeue > 0 ) do
local addon = tremove ( AceAddon.initializequeue , 1 )
-- this might be an issue with recursion - TODO: validate
if event == " ADDON_LOADED " then addon.baseName = arg1 end
AceAddon : InitializeAddon ( addon )
tinsert ( AceAddon.enablequeue , addon )
end
if IsLoggedIn ( ) then
while ( # AceAddon.enablequeue > 0 ) do
local addon = tremove ( AceAddon.enablequeue , 1 )
AceAddon : EnableAddon ( addon )
end
end
end
end
AceAddon.frame : RegisterEvent ( " ADDON_LOADED " )
AceAddon.frame : RegisterEvent ( " PLAYER_LOGIN " )
AceAddon.frame : SetScript ( " OnEvent " , onEvent )
-- upgrade embeded
for name , addon in pairs ( AceAddon.addons ) do
Embed ( addon , true )
end
-- 2010-10-27 nevcairiel - add new "orderedModules" table
if oldminor and oldminor < 10 then
for name , addon in pairs ( AceAddon.addons ) do
addon.orderedModules = { }
for module_name , module in pairs ( addon.modules ) do
tinsert ( addon.orderedModules , module )
end
end
end