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285 lines
7.9 KiB
Lua
285 lines
7.9 KiB
Lua
5 years ago
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--[[-----------------------------------------------------------------------------
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Slider Widget
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Graphical Slider, like, for Range values.
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-------------------------------------------------------------------------------]]
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local Type, Version = "Slider", 22
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local min, max, floor = math.min, math.max, math.floor
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local tonumber, pairs = tonumber, pairs
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-- WoW APIs
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local PlaySound = PlaySound
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local CreateFrame, UIParent = CreateFrame, UIParent
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: GameFontHighlightSmall
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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]
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local function UpdateText(self)
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local value = self.value or 0
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if self.ispercent then
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self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
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else
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self.editbox:SetText(floor(value * 100 + 0.5) / 100)
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end
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end
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local function UpdateLabels(self)
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local min, max = (self.min or 0), (self.max or 100)
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if self.ispercent then
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self.lowtext:SetFormattedText("%s%%", (min * 100))
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self.hightext:SetFormattedText("%s%%", (max * 100))
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else
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self.lowtext:SetText(min)
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self.hightext:SetText(max)
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end
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end
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Control_OnEnter(frame)
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frame.obj:Fire("OnEnter")
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end
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local function Control_OnLeave(frame)
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frame.obj:Fire("OnLeave")
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end
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local function Frame_OnMouseDown(frame)
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frame.obj.slider:EnableMouseWheel(true)
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AceGUI:ClearFocus()
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end
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local function Slider_OnValueChanged(frame, newvalue)
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local self = frame.obj
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if not frame.setup then
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if self.step and self.step > 0 then
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local min_value = self.min or 0
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newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
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end
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if newvalue ~= self.value and not self.disabled then
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self.value = newvalue
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self:Fire("OnValueChanged", newvalue)
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end
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if self.value then
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UpdateText(self)
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end
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end
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end
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local function Slider_OnMouseUp(frame)
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local self = frame.obj
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self:Fire("OnMouseUp", self.value)
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end
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local function Slider_OnMouseWheel(frame, v)
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local self = frame.obj
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if not self.disabled then
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local value = self.value
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if v > 0 then
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value = min(value + (self.step or 1), self.max)
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else
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value = max(value - (self.step or 1), self.min)
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end
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self.slider:SetValue(value)
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end
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end
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local function EditBox_OnEscapePressed(frame)
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frame:ClearFocus()
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end
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local function EditBox_OnEnterPressed(frame)
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local self = frame.obj
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local value = frame:GetText()
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if self.ispercent then
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value = value:gsub('%%', '')
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value = tonumber(value) / 100
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else
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value = tonumber(value)
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end
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if value then
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PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
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self.slider:SetValue(value)
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self:Fire("OnMouseUp", value)
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end
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end
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local function EditBox_OnEnter(frame)
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frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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end
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local function EditBox_OnLeave(frame)
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frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetWidth(200)
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self:SetHeight(44)
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self:SetDisabled(false)
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self:SetIsPercent(nil)
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self:SetSliderValues(0,100,1)
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self:SetValue(0)
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self.slider:EnableMouseWheel(false)
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end,
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-- ["OnRelease"] = nil,
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["SetDisabled"] = function(self, disabled)
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self.disabled = disabled
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if disabled then
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self.slider:EnableMouse(false)
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self.label:SetTextColor(.5, .5, .5)
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self.hightext:SetTextColor(.5, .5, .5)
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self.lowtext:SetTextColor(.5, .5, .5)
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--self.valuetext:SetTextColor(.5, .5, .5)
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self.editbox:SetTextColor(.5, .5, .5)
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self.editbox:EnableMouse(false)
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self.editbox:ClearFocus()
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else
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self.slider:EnableMouse(true)
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self.label:SetTextColor(1, .82, 0)
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self.hightext:SetTextColor(1, 1, 1)
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self.lowtext:SetTextColor(1, 1, 1)
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--self.valuetext:SetTextColor(1, 1, 1)
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self.editbox:SetTextColor(1, 1, 1)
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self.editbox:EnableMouse(true)
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end
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end,
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["SetValue"] = function(self, value)
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self.slider.setup = true
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self.slider:SetValue(value)
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self.value = value
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UpdateText(self)
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self.slider.setup = nil
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end,
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["GetValue"] = function(self)
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return self.value
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end,
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["SetLabel"] = function(self, text)
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self.label:SetText(text)
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end,
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["SetSliderValues"] = function(self, min, max, step)
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local frame = self.slider
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frame.setup = true
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self.min = min
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self.max = max
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self.step = step
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frame:SetMinMaxValues(min or 0,max or 100)
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UpdateLabels(self)
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frame:SetValueStep(step or 1)
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if self.value then
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frame:SetValue(self.value)
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end
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frame.setup = nil
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end,
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["SetIsPercent"] = function(self, value)
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self.ispercent = value
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UpdateLabels(self)
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UpdateText(self)
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local SliderBackdrop = {
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bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
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edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
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tile = true, tileSize = 8, edgeSize = 8,
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insets = { left = 3, right = 3, top = 6, bottom = 6 }
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}
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local ManualBackdrop = {
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bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
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edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
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tile = true, edgeSize = 1, tileSize = 5,
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}
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local function Constructor()
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local frame = CreateFrame("Frame", nil, UIParent)
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frame:EnableMouse(true)
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frame:SetScript("OnMouseDown", Frame_OnMouseDown)
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local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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label:SetPoint("TOPLEFT")
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label:SetPoint("TOPRIGHT")
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label:SetJustifyH("CENTER")
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label:SetHeight(15)
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local slider = CreateFrame("Slider", nil, frame)
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slider:SetOrientation("HORIZONTAL")
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slider:SetHeight(15)
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slider:SetHitRectInsets(0, 0, -10, 0)
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slider:SetBackdrop(SliderBackdrop)
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slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
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slider:SetPoint("TOP", label, "BOTTOM")
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slider:SetPoint("LEFT", 3, 0)
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slider:SetPoint("RIGHT", -3, 0)
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slider:SetValue(0)
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slider:SetScript("OnValueChanged",Slider_OnValueChanged)
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slider:SetScript("OnEnter", Control_OnEnter)
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slider:SetScript("OnLeave", Control_OnLeave)
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slider:SetScript("OnMouseUp", Slider_OnMouseUp)
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slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
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local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
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lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
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local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
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hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
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local editbox = CreateFrame("EditBox", nil, frame)
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editbox:SetAutoFocus(false)
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editbox:SetFontObject(GameFontHighlightSmall)
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editbox:SetPoint("TOP", slider, "BOTTOM")
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editbox:SetHeight(14)
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editbox:SetWidth(70)
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editbox:SetJustifyH("CENTER")
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editbox:EnableMouse(true)
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editbox:SetBackdrop(ManualBackdrop)
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editbox:SetBackdropColor(0, 0, 0, 0.5)
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editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
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editbox:SetScript("OnEnter", EditBox_OnEnter)
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editbox:SetScript("OnLeave", EditBox_OnLeave)
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editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
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editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
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local widget = {
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label = label,
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slider = slider,
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lowtext = lowtext,
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hightext = hightext,
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editbox = editbox,
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alignoffset = 25,
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frame = frame,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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slider.obj, editbox.obj = widget, widget
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type,Constructor,Version)
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