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179 lines
4.6 KiB
Lua
179 lines
4.6 KiB
Lua
5 years ago
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--[[-----------------------------------------------------------------------------
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Label Widget
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Displays text and optionally an icon.
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-------------------------------------------------------------------------------]]
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local Type, Version = "Label", 26
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local max, select, pairs = math.max, select, pairs
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-- WoW APIs
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local CreateFrame, UIParent = CreateFrame, UIParent
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: GameFontHighlightSmall
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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]
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local function UpdateImageAnchor(self)
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if self.resizing then return end
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local frame = self.frame
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local width = frame.width or frame:GetWidth() or 0
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local image = self.image
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local label = self.label
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local height
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label:ClearAllPoints()
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image:ClearAllPoints()
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if self.imageshown then
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local imagewidth = image:GetWidth()
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if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
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-- image goes on top centered when less than 200 width for the text, or if there is no text
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image:SetPoint("TOP")
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label:SetPoint("TOP", image, "BOTTOM")
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label:SetPoint("LEFT")
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label:SetWidth(width)
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height = image:GetHeight() + label:GetStringHeight()
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else
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-- image on the left
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image:SetPoint("TOPLEFT")
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if image:GetHeight() > label:GetStringHeight() then
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label:SetPoint("LEFT", image, "RIGHT", 4, 0)
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else
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label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
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end
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label:SetWidth(width - imagewidth - 4)
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height = max(image:GetHeight(), label:GetStringHeight())
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end
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else
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-- no image shown
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label:SetPoint("TOPLEFT")
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label:SetWidth(width)
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height = label:GetStringHeight()
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end
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-- avoid zero-height labels, since they can used as spacers
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if not height or height == 0 then
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height = 1
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end
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self.resizing = true
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frame:SetHeight(height)
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frame.height = height
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self.resizing = nil
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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-- set the flag to stop constant size updates
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self.resizing = true
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-- height is set dynamically by the text and image size
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self:SetWidth(200)
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self:SetText()
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self:SetImage(nil)
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self:SetImageSize(16, 16)
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self:SetColor()
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self:SetFontObject()
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self:SetJustifyH("LEFT")
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self:SetJustifyV("TOP")
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-- reset the flag
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self.resizing = nil
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-- run the update explicitly
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UpdateImageAnchor(self)
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end,
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-- ["OnRelease"] = nil,
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["OnWidthSet"] = function(self, width)
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UpdateImageAnchor(self)
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end,
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["SetText"] = function(self, text)
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self.label:SetText(text)
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UpdateImageAnchor(self)
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end,
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["SetColor"] = function(self, r, g, b)
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if not (r and g and b) then
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r, g, b = 1, 1, 1
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end
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self.label:SetVertexColor(r, g, b)
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end,
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["SetImage"] = function(self, path, ...)
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local image = self.image
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image:SetTexture(path)
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if image:GetTexture() then
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self.imageshown = true
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local n = select("#", ...)
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if n == 4 or n == 8 then
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image:SetTexCoord(...)
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else
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image:SetTexCoord(0, 1, 0, 1)
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end
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else
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self.imageshown = nil
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end
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UpdateImageAnchor(self)
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end,
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["SetFont"] = function(self, font, height, flags)
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self.label:SetFont(font, height, flags)
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end,
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["SetFontObject"] = function(self, font)
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self:SetFont((font or GameFontHighlightSmall):GetFont())
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end,
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["SetImageSize"] = function(self, width, height)
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self.image:SetWidth(width)
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self.image:SetHeight(height)
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UpdateImageAnchor(self)
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end,
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["SetJustifyH"] = function(self, justifyH)
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self.label:SetJustifyH(justifyH)
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end,
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["SetJustifyV"] = function(self, justifyV)
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self.label:SetJustifyV(justifyV)
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end,
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local frame = CreateFrame("Frame", nil, UIParent)
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frame:Hide()
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local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
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local image = frame:CreateTexture(nil, "BACKGROUND")
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-- create widget
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local widget = {
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label = label,
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image = image,
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frame = frame,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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