- updated all libraries
This commit is contained in:
@@ -1,4 +1,4 @@
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--@curseforge-project-slug: libdbicon-1-0@
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-----------------------------------------------------------------------
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-- LibDBIcon-1.0
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--
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@@ -6,7 +6,7 @@
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--
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local DBICON10 = "LibDBIcon-1.0"
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local DBICON10_MINOR = 44 -- Bump on changes
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local DBICON10_MINOR = 57 -- Bump on changes
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if not LibStub then error(DBICON10 .. " requires LibStub.") end
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local ldb = LibStub("LibDataBroker-1.1", true)
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if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
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@@ -16,9 +16,8 @@ if not lib then return end
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lib.objects = lib.objects or {}
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lib.callbackRegistered = lib.callbackRegistered or nil
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lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib)
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lib.notCreated = lib.notCreated or {}
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lib.radius = lib.radius or 5
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local next, Minimap, CreateFrame = next, Minimap, CreateFrame
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local next, Minimap, CreateFrame, AddonCompartmentFrame = next, Minimap, CreateFrame, AddonCompartmentFrame
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lib.tooltip = lib.tooltip or CreateFrame("GameTooltip", "LibDBIconTooltip", UIParent, "GameTooltipTemplate")
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local isDraggingButton = false
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@@ -26,6 +25,15 @@ function lib:IconCallback(event, name, key, value)
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if lib.objects[name] then
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if key == "icon" then
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lib.objects[name].icon:SetTexture(value)
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if lib:IsButtonInCompartment(name) and lib:IsButtonCompartmentAvailable() then
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local addonList = AddonCompartmentFrame.registeredAddons
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for i =1, #addonList do
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if addonList[i].text == name then
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addonList[i].icon = value
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return
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end
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end
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end
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elseif key == "iconCoords" then
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lib.objects[name].icon:UpdateCoord()
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elseif key == "iconR" then
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@@ -95,6 +103,33 @@ local function onLeave(self)
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end
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end
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local function onEnterCompartment(self, menu)
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local buttonName = menu.text
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local object = lib.objects[buttonName]
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if object and object.dataObject then
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if object.dataObject.OnTooltipShow then
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lib.tooltip:SetOwner(self, "ANCHOR_NONE")
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lib.tooltip:SetPoint(getAnchors(self))
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object.dataObject.OnTooltipShow(lib.tooltip)
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lib.tooltip:Show()
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elseif object.dataObject.OnEnter then
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object.dataObject.OnEnter(self)
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end
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end
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end
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local function onLeaveCompartment(self, menu)
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lib.tooltip:Hide()
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local buttonName = menu.text
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local object = lib.objects[buttonName]
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if object and object.dataObject then
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if object.dataObject.OnLeave then
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object.dataObject.OnLeave(self)
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end
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end
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end
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--------------------------------------------------------------------------------
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local onDragStart, updatePosition
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@@ -213,43 +248,39 @@ local function updateCoord(self)
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self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY)
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end
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local function createButton(name, object, db)
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local function createButton(name, object, db, customCompartmentIcon)
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local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
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button.dataObject = object
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button.db = db
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lib.objects[name] = button
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button:SetFrameStrata("MEDIUM")
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if button.SetFixedFrameStrata then -- Classic support
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button:SetFixedFrameStrata(true)
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end
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button:SetFixedFrameStrata(true)
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button:SetFrameLevel(8)
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if button.SetFixedFrameLevel then -- Classic support
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button:SetFixedFrameLevel(true)
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end
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button:SetSize(31, 31)
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button:SetFixedFrameLevel(true)
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button:RegisterForClicks("anyUp")
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button:RegisterForDrag("LeftButton")
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button:SetHighlightTexture(136477) --"Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight"
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local overlay = button:CreateTexture(nil, "OVERLAY")
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overlay:SetSize(53, 53)
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overlay:SetTexture(136430) --"Interface\\Minimap\\MiniMap-TrackingBorder"
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overlay:SetPoint("TOPLEFT")
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local background = button:CreateTexture(nil, "BACKGROUND")
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background:SetSize(20, 20)
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background:SetTexture(136467) --"Interface\\Minimap\\UI-Minimap-Background"
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background:SetPoint("TOPLEFT", 7, -5)
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local icon = button:CreateTexture(nil, "ARTWORK")
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icon:SetSize(17, 17)
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icon:SetTexture(object.icon)
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icon:SetPoint("TOPLEFT", 7, -6)
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button.icon = icon
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button.isMouseDown = false
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lib:ResetButtonHighlightTexture(name)
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lib:ResetButtonSize(name)
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local border = button:CreateTexture(nil, "OVERLAY")
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button.border = border
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lib:ResetButtonBorder(name)
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local background = button:CreateTexture(nil, "BACKGROUND")
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button.background = background
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lib:ResetButtonBackground(name)
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local icon = button:CreateTexture(nil, "ARTWORK")
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icon:SetTexture(object.icon)
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local r, g, b = icon:GetVertexColor()
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icon:SetVertexColor(object.iconR or r, object.iconG or g, object.iconB or b)
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icon.UpdateCoord = updateCoord
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icon:UpdateCoord()
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button.icon = icon
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lib:ResetButtonIcon(name)
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button.isMouseDown = false
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button:SetScript("OnEnter", onEnter)
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button:SetScript("OnLeave", onLeave)
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button:SetScript("OnClick", onClick)
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@@ -269,8 +300,6 @@ local function createButton(name, object, db)
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animOut:SetStartDelay(1)
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button.fadeOut:SetToFinalAlpha(true)
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lib.objects[name] = button
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if lib.loggedIn then
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updatePosition(button, db and db.minimapPos)
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if not db or not db.hide then
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@@ -279,23 +308,18 @@ local function createButton(name, object, db)
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button:Hide()
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end
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end
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lib.callbacks:Fire("LibDBIcon_IconCreated", button, name) -- Fire 'Icon Created' callback
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end
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-- We could use a metatable.__index on lib.objects, but then we'd create
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-- the icons when checking things like :IsRegistered, which is not necessary.
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local function check(name)
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if lib.notCreated[name] then
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createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
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lib.notCreated[name] = nil
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if db and db.showInCompartment then
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lib:AddButtonToCompartment(name, customCompartmentIcon)
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end
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lib.callbacks:Fire("LibDBIcon_IconCreated", button, name) -- Fire 'Icon Created' callback
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end
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-- Wait a bit with the initial positioning to let any GetMinimapShape addons
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-- load up.
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if not lib.loggedIn then
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local f = CreateFrame("Frame")
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f:SetScript("OnEvent", function(f)
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local frame = CreateFrame("Frame")
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frame:SetScript("OnEvent", function(self)
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for _, button in next, lib.objects do
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updatePosition(button, button.db and button.db.minimapPos)
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if not button.db or not button.db.hide then
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@@ -305,90 +329,9 @@ if not lib.loggedIn then
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end
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end
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lib.loggedIn = true
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f:SetScript("OnEvent", nil)
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self:SetScript("OnEvent", nil)
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end)
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f:RegisterEvent("PLAYER_LOGIN")
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end
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local function getDatabase(name)
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return lib.notCreated[name] and lib.notCreated[name][2] or lib.objects[name].db
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end
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function lib:Register(name, object, db)
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if not object.icon then error("Can't register LDB objects without icons set!") end
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if lib.objects[name] or lib.notCreated[name] then error(DBICON10.. ": Object '".. name .."' is already registered.") end
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if not db or not db.hide then
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createButton(name, object, db)
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else
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lib.notCreated[name] = {object, db}
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end
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end
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function lib:Lock(name)
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if not lib:IsRegistered(name) then return end
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if lib.objects[name] then
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lib.objects[name]:SetScript("OnDragStart", nil)
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lib.objects[name]:SetScript("OnDragStop", nil)
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end
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local db = getDatabase(name)
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if db then
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db.lock = true
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end
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end
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function lib:Unlock(name)
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if not lib:IsRegistered(name) then return end
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if lib.objects[name] then
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lib.objects[name]:SetScript("OnDragStart", onDragStart)
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lib.objects[name]:SetScript("OnDragStop", onDragStop)
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end
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local db = getDatabase(name)
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if db then
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db.lock = nil
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end
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end
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function lib:Hide(name)
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if not lib.objects[name] then return end
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lib.objects[name]:Hide()
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end
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function lib:Show(name)
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check(name)
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local button = lib.objects[name]
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if button then
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button:Show()
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updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
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end
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end
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function lib:IsRegistered(name)
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return (lib.objects[name] or lib.notCreated[name]) and true or false
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end
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function lib:Refresh(name, db)
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check(name)
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local button = lib.objects[name]
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if db then
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button.db = db
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end
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updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
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if not button.db or not button.db.hide then
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button:Show()
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else
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button:Hide()
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end
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if not button.db or not button.db.lock then
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button:SetScript("OnDragStart", onDragStart)
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button:SetScript("OnDragStop", onDragStop)
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else
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button:SetScript("OnDragStart", nil)
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button:SetScript("OnDragStop", nil)
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end
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end
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function lib:GetMinimapButton(name)
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return lib.objects[name]
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frame:RegisterEvent("PLAYER_LOGIN")
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end
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do
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@@ -411,23 +354,100 @@ do
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end
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Minimap:HookScript("OnEnter", OnMinimapEnter)
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Minimap:HookScript("OnLeave", OnMinimapLeave)
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end
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function lib:ShowOnEnter(name, value)
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local button = lib.objects[name]
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if button then
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if value then
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button.showOnMouseover = true
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button.fadeOut:Stop()
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button:SetAlpha(0)
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else
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button.showOnMouseover = false
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button.fadeOut:Stop()
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button:SetAlpha(1)
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end
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--------------------------------------------------------------------------------
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-- Button API
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--
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function lib:Register(name, object, db, customCompartmentIcon)
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if not object.icon then error("Can't register LDB objects without icons set!") end
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if lib:GetMinimapButton(name) then error(DBICON10.. ": Object '".. name .."' is already registered.") end
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createButton(name, object, db, customCompartmentIcon)
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end
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function lib:Lock(name)
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local button = lib:GetMinimapButton(name)
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if button then
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button:SetScript("OnDragStart", nil)
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button:SetScript("OnDragStop", nil)
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if button.db then
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button.db.lock = true
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end
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end
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end
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function lib:Unlock(name)
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local button = lib:GetMinimapButton(name)
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if button then
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button:SetScript("OnDragStart", onDragStart)
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button:SetScript("OnDragStop", onDragStop)
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if button.db then
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button.db.lock = nil
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end
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end
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end
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function lib:Hide(name)
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local button = lib:GetMinimapButton(name)
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if button then
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button:Hide()
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end
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end
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function lib:Show(name)
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local button = lib:GetMinimapButton(name)
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if button then
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button:Show()
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updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
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end
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end
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function lib:IsRegistered(name)
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return lib.objects[name] and true or false
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end
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function lib:Refresh(name, db)
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local button = lib:GetMinimapButton(name)
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if button then
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if db then
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button.db = db
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end
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updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
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if not button.db or not button.db.hide then
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button:Show()
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else
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button:Hide()
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end
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if not button.db or not button.db.lock then
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button:SetScript("OnDragStart", onDragStart)
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button:SetScript("OnDragStop", onDragStop)
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else
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button:SetScript("OnDragStart", nil)
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button:SetScript("OnDragStop", nil)
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end
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end
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end
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function lib:ShowOnEnter(name, value)
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local button = lib:GetMinimapButton(name)
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if button then
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if value then
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button.showOnMouseover = true
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button.fadeOut:Stop()
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button:SetAlpha(0)
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else
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button.showOnMouseover = false
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button.fadeOut:Stop()
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button:SetAlpha(1)
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end
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end
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end
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function lib:GetMinimapButton(name)
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return lib.objects[name]
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end
|
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function lib:GetButtonList()
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local t = {}
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for name in next, lib.objects do
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@@ -449,9 +469,224 @@ function lib:SetButtonToPosition(button, position)
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updatePosition(lib.objects[button] or button, position)
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end
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-- Upgrade!
|
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-- Button Configuration
|
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function lib:SetButtonSize(name, size)
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local button = lib:GetMinimapButton(name)
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if button and type(size) == "number" then
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button:SetSize(size, size)
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end
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end
|
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function lib:ResetButtonSize(name)
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local button = lib:GetMinimapButton(name)
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if button then
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button:SetSize(31, 31)
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end
|
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end
|
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|
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function lib:SetButtonHighlightTexture(name, highlightTexture)
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local button = lib:GetMinimapButton(name)
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if button and (type(highlightTexture) == "number" or type(highlightTexture) == "string") then
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button:SetHighlightTexture(highlightTexture)
|
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end
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end
|
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function lib:ResetButtonHighlightTexture(name)
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local button = lib:GetMinimapButton(name)
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if button then
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button:SetHighlightTexture(136477) --"Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight"
|
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end
|
||||
end
|
||||
|
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-- Border configuration
|
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function lib:RemoveButtonBorder(name)
|
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local button = lib:GetMinimapButton(name)
|
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if button.border then
|
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button.border:Hide()
|
||||
end
|
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end
|
||||
|
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function lib:SetButtonBorder(name, borderTexture, size, framePoint, offsetX, offsetY)
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local button = lib:GetMinimapButton(name)
|
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if button.border then
|
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lib:ResetButtonBorder(name)
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if type(borderTexture) == "number" or type(borderTexture) == "string" then
|
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button.border:SetTexture(borderTexture)
|
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end
|
||||
if type(size) == "number" then
|
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button.border:SetSize(size, size)
|
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end
|
||||
if type(framePoint) == "string" then
|
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button.border:ClearAllPoints()
|
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button.border:SetPoint(framePoint, type(offsetX) == "number" and offsetX or 0, type(offsetY) == "number" and offsetY or 0)
|
||||
end
|
||||
end
|
||||
end
|
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function lib:ResetButtonBorder(name)
|
||||
local button = lib:GetMinimapButton(name)
|
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if button.border then
|
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button.border:Show()
|
||||
button.border:ClearAllPoints()
|
||||
button.border:SetPoint("TOPLEFT", 0, 0)
|
||||
button.border:SetTexture(136430) --"Interface\\Minimap\\MiniMap-TrackingBorder"
|
||||
if lib:IsButtonCompartmentAvailable() then
|
||||
button.border:SetSize(50, 50)
|
||||
else
|
||||
button.border:SetSize(53, 53)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Background configuration
|
||||
function lib:RemoveButtonBackground(name)
|
||||
local button = lib:GetMinimapButton(name)
|
||||
if button.background then
|
||||
button.background:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function lib:SetButtonBackground(name, backgroundTexture, size, framePoint, offsetX, offsetY)
|
||||
local button = lib:GetMinimapButton(name)
|
||||
if button.background then
|
||||
lib:ResetButtonBackground(name)
|
||||
if type(backgroundTexture) == "number" or type(backgroundTexture) == "string" then
|
||||
button.background:SetTexture(backgroundTexture)
|
||||
end
|
||||
if type(size) == "number" then
|
||||
button.background:SetSize(size, size)
|
||||
end
|
||||
if type(framePoint) == "string" then
|
||||
button.background:ClearAllPoints()
|
||||
button.background:SetPoint(framePoint, type(offsetX) == "number" and offsetX or 0, type(offsetY) == "number" and offsetY or 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function lib:ResetButtonBackground(name)
|
||||
local button = lib:GetMinimapButton(name)
|
||||
if button.background then
|
||||
button.background:Show()
|
||||
button.background:ClearAllPoints()
|
||||
button.background:SetTexture(136467) --"Interface\\Minimap\\UI-Minimap-Background"
|
||||
if lib:IsButtonCompartmentAvailable() then
|
||||
button.background:SetSize(24, 24)
|
||||
button.background:SetPoint("CENTER", 0, 0)
|
||||
else
|
||||
button.background:SetSize(20, 20)
|
||||
button.background:SetPoint("TOPLEFT", 7, -5)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Icon Configuration
|
||||
function lib:SetButtonIcon(name, iconTexture, size, framePoint, offsetX, offsetY)
|
||||
local button = lib:GetMinimapButton(name)
|
||||
if button.icon then
|
||||
lib:ResetButtonIcon(name)
|
||||
if type(iconTexture) == "number" or type(iconTexture) == "string" then
|
||||
button.icon:SetTexture(iconTexture)
|
||||
end
|
||||
if type(size) == "number" then
|
||||
button.icon:SetSize(size, size)
|
||||
end
|
||||
if type(framePoint) == "string" then
|
||||
button.icon:ClearAllPoints()
|
||||
button.icon:SetPoint(framePoint, type(offsetX) == "number" and offsetX or 0, type(offsetY) == "number" and offsetY or 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function lib:ResetButtonIcon(name)
|
||||
local button = lib:GetMinimapButton(name)
|
||||
if button.icon then
|
||||
button.icon:SetTexture(button.dataObject.icon)
|
||||
button.icon:UpdateCoord()
|
||||
local r, g, b = button.icon:GetVertexColor()
|
||||
button.icon:SetVertexColor(button.dataObject.iconR or r, button.dataObject.iconG or g, button.dataObject.iconB or b)
|
||||
if lib:IsButtonCompartmentAvailable() then
|
||||
button.icon:SetSize(18, 18)
|
||||
button.icon:ClearAllPoints()
|
||||
button.icon:SetPoint("CENTER")
|
||||
else
|
||||
button.icon:SetSize(17, 17)
|
||||
button.icon:ClearAllPoints()
|
||||
button.icon:SetPoint("TOPLEFT", 7, -6)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Addon Compartment API
|
||||
--
|
||||
|
||||
if AddonCompartmentFrame then
|
||||
function lib:IsButtonCompartmentAvailable()
|
||||
return true
|
||||
end
|
||||
else
|
||||
function lib:IsButtonCompartmentAvailable()
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function lib:IsButtonInCompartment(buttonName)
|
||||
local object = lib.objects[buttonName]
|
||||
if object and object.db and object.db.showInCompartment then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function lib:AddButtonToCompartment(buttonName, customIcon)
|
||||
if lib:IsButtonCompartmentAvailable() then
|
||||
local object = lib.objects[buttonName]
|
||||
if object and not object.compartmentData then
|
||||
if object.db then
|
||||
object.db.showInCompartment = true
|
||||
end
|
||||
object.compartmentData = {
|
||||
text = buttonName,
|
||||
icon = customIcon or object.dataObject.icon,
|
||||
notCheckable = true,
|
||||
registerForAnyClick = true,
|
||||
func = function(_, menuInputData, menu)
|
||||
object.dataObject.OnClick(menu, menuInputData.buttonName)
|
||||
end,
|
||||
funcOnEnter = onEnterCompartment,
|
||||
funcOnLeave = onLeaveCompartment,
|
||||
}
|
||||
AddonCompartmentFrame:RegisterAddon(object.compartmentData)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function lib:RemoveButtonFromCompartment(buttonName)
|
||||
if lib:IsButtonCompartmentAvailable() then
|
||||
local object = lib.objects[buttonName]
|
||||
if object and object.compartmentData then
|
||||
for i = 1, #AddonCompartmentFrame.registeredAddons do
|
||||
local entry = AddonCompartmentFrame.registeredAddons[i]
|
||||
if entry == object.compartmentData then
|
||||
object.compartmentData = nil
|
||||
if object.db then
|
||||
object.db.showInCompartment = nil
|
||||
end
|
||||
table.remove(AddonCompartmentFrame.registeredAddons, i)
|
||||
AddonCompartmentFrame:UpdateDisplay()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Upgrades
|
||||
--
|
||||
|
||||
for name, button in next, lib.objects do
|
||||
local db = getDatabase(name)
|
||||
local db = button.db
|
||||
if not db or not db.lock then
|
||||
button:SetScript("OnDragStart", onDragStart)
|
||||
button:SetScript("OnDragStop", onDragStop)
|
||||
@@ -474,3 +709,9 @@ for name, button in next, lib.objects do
|
||||
end
|
||||
end
|
||||
lib:SetButtonRadius(lib.radius) -- Upgrade to 40
|
||||
if lib.notCreated then -- Upgrade to 50
|
||||
for name in next, lib.notCreated do
|
||||
createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
|
||||
end
|
||||
lib.notCreated = nil
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user