--[[----------------------------------------------------------------------------- InlineGroup Container Simple container widget that creates a visible "box" with an optional title. -------------------------------------------------------------------------------]] local Type, Version = "InlineGroup", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs = pairs -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetWidth(300) self:SetHeight(100) self:SetTitle("") end, -- ["OnRelease"] = nil, ["SetTitle"] = function(self,title) self.titletext:SetText(title) end, ["LayoutFinished"] = function(self, width, height) if self.noAutoHeight then return end self:SetHeight((height or 0) + 40) end, ["OnWidthSet"] = function(self, width) local content = self.content local contentwidth = width - 20 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth end, ["OnHeightSet"] = function(self, height) local content = self.content local contentheight = height - 20 if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) frame:SetFrameStrata("FULLSCREEN_DIALOG") local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") titletext:SetPoint("TOPLEFT", 14, 0) titletext:SetPoint("TOPRIGHT", -14, 0) titletext:SetJustifyH("LEFT") titletext:SetHeight(18) local border = CreateFrame("Frame", nil, frame) border:SetPoint("TOPLEFT", 0, -17) border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetBackdrop(PaneBackdrop) border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) border:SetBackdropBorderColor(0.4, 0.4, 0.4) --Container Support local content = CreateFrame("Frame", nil, border) content:SetPoint("TOPLEFT", 10, -10) content:SetPoint("BOTTOMRIGHT", -10, 10) local widget = { frame = frame, content = content, titletext = titletext, type = Type } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)