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511 lines
18 KiB
Lua
511 lines
18 KiB
Lua
--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
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-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
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-- when you manually restore the original function.
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--
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-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
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-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
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-- and can be accessed directly, without having to explicitly call AceHook itself.\\
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-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
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-- make into AceHook.
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-- @class file
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-- @name AceHook-3.0
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-- @release $Id$
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local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 9
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local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
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if not AceHook then return end -- No upgrade needed
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AceHook.embeded = AceHook.embeded or {}
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AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
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AceHook.handlers = AceHook.handlers or {}
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AceHook.actives = AceHook.actives or {}
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AceHook.scripts = AceHook.scripts or {}
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AceHook.onceSecure = AceHook.onceSecure or {}
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AceHook.hooks = AceHook.hooks or {}
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-- local upvalues
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local registry = AceHook.registry
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local handlers = AceHook.handlers
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local actives = AceHook.actives
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local scripts = AceHook.scripts
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local onceSecure = AceHook.onceSecure
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-- Lua APIs
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local pairs, next, type = pairs, next, type
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local format = string.format
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local assert, error = assert, error
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-- WoW APIs
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local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
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local _G = _G
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-- functions for later definition
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local donothing, createHook, hook
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local protectedScripts = {
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OnClick = true,
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}
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-- upgrading of embeded is done at the bottom of the file
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local mixins = {
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"Hook", "SecureHook",
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"HookScript", "SecureHookScript",
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"Unhook", "UnhookAll",
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"IsHooked",
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"RawHook", "RawHookScript"
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}
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-- AceHook:Embed( target )
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-- target (object) - target object to embed AceHook in
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--
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-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
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function AceHook:Embed( target )
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for k, v in pairs( mixins ) do
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target[v] = self[v]
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end
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self.embeded[target] = true
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-- inject the hooks table safely
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target.hooks = target.hooks or {}
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return target
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end
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-- AceHook:OnEmbedDisable( target )
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-- target (object) - target object that is being disabled
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--
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-- Unhooks all hooks when the target disables.
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-- this method should be called by the target manually or by an addon framework
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function AceHook:OnEmbedDisable( target )
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target:UnhookAll()
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end
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function createHook(self, handler, orig, secure, failsafe)
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local uid
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local method = type(handler) == "string"
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if failsafe and not secure then
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-- failsafe hook creation
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uid = function(...)
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if actives[uid] then
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if method then
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self[handler](self, ...)
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else
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handler(...)
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end
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end
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return orig(...)
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end
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-- /failsafe hook
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else
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-- all other hooks
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uid = function(...)
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if actives[uid] then
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if method then
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return self[handler](self, ...)
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else
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return handler(...)
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end
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elseif not secure then -- backup on non secure
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return orig(...)
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end
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end
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-- /hook
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end
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return uid
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end
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function donothing() end
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function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
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if not handler then handler = method end
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-- These asserts make sure AceHooks's devs play by the rules.
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assert(not script or type(script) == "boolean")
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assert(not secure or type(secure) == "boolean")
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assert(not raw or type(raw) == "boolean")
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assert(not forceSecure or type(forceSecure) == "boolean")
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assert(usage)
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-- Error checking Battery!
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if obj and type(obj) ~= "table" then
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error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
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end
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if type(method) ~= "string" then
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error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
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end
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if type(handler) ~= "string" and type(handler) ~= "function" then
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error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
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end
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if type(handler) == "string" and type(self[handler]) ~= "function" then
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error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
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end
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if script then
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if not obj or not obj.GetScript or not obj:HasScript(method) then
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error(format("%s: You can only hook a script on a frame object", usage), 3)
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end
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if not secure and obj.IsProtected and obj:IsProtected() and protectedScripts[method] then
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error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
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end
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else
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local issecure
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if obj then
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issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
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else
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issecure = onceSecure[method] or issecurevariable(method)
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end
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if issecure then
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if forceSecure then
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if obj then
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onceSecure[obj] = onceSecure[obj] or {}
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onceSecure[obj][method] = true
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else
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onceSecure[method] = true
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end
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elseif not secure then
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error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
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end
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end
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end
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local uid
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if obj then
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uid = registry[self][obj] and registry[self][obj][method]
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else
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uid = registry[self][method]
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end
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if uid then
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if actives[uid] then
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-- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook
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-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
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error(format("Attempting to rehook already active hook %s.", method))
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end
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if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
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actives[uid] = true
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return
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elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
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if self.hooks and self.hooks[obj] then
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self.hooks[obj][method] = nil
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end
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registry[self][obj][method] = nil
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else
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if self.hooks then
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self.hooks[method] = nil
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end
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registry[self][method] = nil
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end
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handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
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end
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local orig
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if script then
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orig = obj:GetScript(method) or donothing
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elseif obj then
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orig = obj[method]
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else
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orig = _G[method]
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end
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if not orig then
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error(format("%s: Attempting to hook a non existing target", usage), 3)
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end
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uid = createHook(self, handler, orig, secure, not (raw or secure))
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if obj then
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self.hooks[obj] = self.hooks[obj] or {}
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registry[self][obj] = registry[self][obj] or {}
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registry[self][obj][method] = uid
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if not secure then
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self.hooks[obj][method] = orig
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end
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if script then
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if not secure then
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obj:SetScript(method, uid)
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else
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obj:HookScript(method, uid)
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end
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else
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if not secure then
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obj[method] = uid
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else
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hooksecurefunc(obj, method, uid)
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end
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end
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else
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registry[self][method] = uid
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if not secure then
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_G[method] = uid
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self.hooks[method] = orig
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else
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hooksecurefunc(method, uid)
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end
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end
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actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
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end
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--- Hook a function or a method on an object.
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-- The hook created will be a "safe hook", that means that your handler will be called
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-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
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-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
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-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
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-- @paramsig [object], method, [handler], [hookSecure]
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-- @param object The object to hook a method from
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-- @param method If object was specified, the name of the method, or the name of the function to hook.
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-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
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-- @param hookSecure If true, AceHook will allow hooking of secure functions.
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-- @usage
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-- -- create an addon with AceHook embeded
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-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
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--
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-- function MyAddon:OnEnable()
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-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
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-- self:Hook("ActionButton_UpdateHotkeys", true)
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-- end
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--
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-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
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-- print(button:GetName() .. " is updating its HotKey")
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-- end
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function AceHook:Hook(object, method, handler, hookSecure)
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if type(object) == "string" then
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method, handler, hookSecure, object = object, method, handler, nil
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end
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if handler == true then
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handler, hookSecure = nil, true
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end
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hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
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end
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--- RawHook a function or a method on an object.
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-- The hook created will be a "raw hook", that means that your handler will completly replace
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-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
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-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
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-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
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-- or want to control execution of the original function.
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-- @paramsig [object], method, [handler], [hookSecure]
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-- @param object The object to hook a method from
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-- @param method If object was specified, the name of the method, or the name of the function to hook.
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-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
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-- @param hookSecure If true, AceHook will allow hooking of secure functions.
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-- @usage
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-- -- create an addon with AceHook embeded
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-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
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--
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-- function MyAddon:OnEnable()
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-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
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-- self:RawHook("ActionButton_UpdateHotkeys", true)
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-- end
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--
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-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
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-- if button:GetName() == "MyButton" then
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-- -- do stuff here
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-- else
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-- self.hooks.ActionButton_UpdateHotkeys(button, type)
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-- end
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-- end
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function AceHook:RawHook(object, method, handler, hookSecure)
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if type(object) == "string" then
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method, handler, hookSecure, object = object, method, handler, nil
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end
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if handler == true then
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handler, hookSecure = nil, true
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end
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hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])")
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end
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--- SecureHook a function or a method on an object.
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-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
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-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
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-- required anymore, or the addon is being disabled.\\
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-- Secure Hooks should be used if the secure-status of the function is vital to its function,
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-- and taint would block execution. Secure Hooks are always called after the original function was called
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-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
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-- @paramsig [object], method, [handler]
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-- @param object The object to hook a method from
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-- @param method If object was specified, the name of the method, or the name of the function to hook.
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-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
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function AceHook:SecureHook(object, method, handler)
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if type(object) == "string" then
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method, handler, object = object, method, nil
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end
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hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])")
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end
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--- Hook a script handler on a frame.
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-- The hook created will be a "safe hook", that means that your handler will be called
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-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
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-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
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-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
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-- when a certain event happens to a frame.
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-- @paramsig frame, script, [handler]
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-- @param frame The Frame to hook the script on
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-- @param script The script to hook
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-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
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-- @usage
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-- -- create an addon with AceHook embeded
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-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
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--
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-- function MyAddon:OnEnable()
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-- -- Hook the OnShow of FriendsFrame
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-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
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-- end
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--
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-- function MyAddon:FriendsFrameOnShow(frame)
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-- print("The FriendsFrame was shown!")
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-- end
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function AceHook:HookScript(frame, script, handler)
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hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])")
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end
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--- RawHook a script handler on a frame.
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-- The hook created will be a "raw hook", that means that your handler will completly replace
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-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
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-- The original script will be stored in `self.hooks[frame][script]`.\\
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-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
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-- or want to control execution of the original script.
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-- @paramsig frame, script, [handler]
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-- @param frame The Frame to hook the script on
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-- @param script The script to hook
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-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
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-- @usage
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-- -- create an addon with AceHook embeded
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-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
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--
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-- function MyAddon:OnEnable()
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-- -- Hook the OnShow of FriendsFrame
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-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
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-- end
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--
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-- function MyAddon:FriendsFrameOnShow(frame)
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-- -- Call the original function
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-- self.hooks[frame].OnShow(frame)
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-- -- Do our processing
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-- -- .. stuff
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-- end
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function AceHook:RawHookScript(frame, script, handler)
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hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
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end
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--- SecureHook a script handler on a frame.
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-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
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-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
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-- required anymore, or the addon is being disabled.\\
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-- Secure Hooks should be used if the secure-status of the function is vital to its function,
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-- and taint would block execution. Secure Hooks are always called after the original function was called
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-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
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-- @paramsig frame, script, [handler]
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-- @param frame The Frame to hook the script on
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-- @param script The script to hook
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-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
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function AceHook:SecureHookScript(frame, script, handler)
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hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
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end
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--- Unhook from the specified function, method or script.
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-- @paramsig [obj], method
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-- @param obj The object or frame to unhook from
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-- @param method The name of the method, function or script to unhook from.
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function AceHook:Unhook(obj, method)
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local usage = "Usage: Unhook([obj], method)"
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if type(obj) == "string" then
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method, obj = obj, nil
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end
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if obj and type(obj) ~= "table" then
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error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
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end
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if type(method) ~= "string" then
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error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
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end
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local uid
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if obj then
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uid = registry[self][obj] and registry[self][obj][method]
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else
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uid = registry[self][method]
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end
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if not uid or not actives[uid] then
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-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
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return false
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end
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actives[uid], handlers[uid] = nil, nil
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if obj then
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registry[self][obj][method] = nil
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registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
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-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
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if not self.hooks[obj] or not self.hooks[obj][method] then return true end
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if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts
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obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
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scripts[uid] = nil
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elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
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obj[method] = self.hooks[obj][method]
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end
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self.hooks[obj][method] = nil
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self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
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else
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registry[self][method] = nil
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-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
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if not self.hooks[method] then return true end
|
|
|
|
if self.hooks[method] and _G[method] == uid then -- unhooks functions
|
|
_G[method] = self.hooks[method]
|
|
end
|
|
|
|
self.hooks[method] = nil
|
|
end
|
|
return true
|
|
end
|
|
|
|
--- Unhook all existing hooks for this addon.
|
|
function AceHook:UnhookAll()
|
|
for key, value in pairs(registry[self]) do
|
|
if type(key) == "table" then
|
|
for method in pairs(value) do
|
|
AceHook.Unhook(self, key, method)
|
|
end
|
|
else
|
|
AceHook.Unhook(self, key)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Check if the specific function, method or script is already hooked.
|
|
-- @paramsig [obj], method
|
|
-- @param obj The object or frame to unhook from
|
|
-- @param method The name of the method, function or script to unhook from.
|
|
function AceHook:IsHooked(obj, method)
|
|
-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
|
|
if type(obj) == "string" then
|
|
if registry[self][obj] and actives[registry[self][obj]] then
|
|
return true, handlers[registry[self][obj]]
|
|
end
|
|
else
|
|
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
|
|
return true, handlers[registry[self][obj][method]]
|
|
end
|
|
end
|
|
|
|
return false, nil
|
|
end
|
|
|
|
--- Upgrade our old embeded
|
|
for target, v in pairs( AceHook.embeded ) do
|
|
AceHook:Embed( target )
|
|
end
|